[ 11th September 2022 by Jiayu Zhang 0 Comments ]

Architecture guideline for game-based stroke rehabilitation, Mehran Kamkarhaghighi, Pejman Mirza-Babaei, Khalil El-Khatib and Kathrin Gerling

Mehran KamkarhaghighiPejman Mirza-BabaeiKhalil El-Khatib
University of Ontario Institute of Technology, Oshawa
Email: mehran.kamkarhaghighi@uoit.ca
Kathrin M. Gerling
University of Lincoln, Lincoln

DOI: 10.1108/WJSTSD-06-2016-0039

Purpose: Strokes are the most common cause of long-term disability of adults in developed countries. Continuous participation in rehabilitation can alleviate some of the consequences, and support recovery of stroke patients. However, physical rehabilitation requires commitment to tedious exercise routines over lengthy periods of time, which often cause patients to dropout of this form of therapy. In this context, game-based stroke rehabilitation has the potential to address two important barriers: accessibility of rehabilitation, and patient motivation. The paper aims to discuss these issues.
Design/methodology/approach: This paper provides a review of design efforts in human-computer interaction (HCI) and gaming research to support stroke rehabilitation.
Findings: Based on extensive review, this paper highlights challenges and opportunities in this area, and discusses an architecture guideline for a game-based stroke rehabilitation system.
Originality/value: This study was an original study.
Keywords: Video games; Health games; Human-computer interaction; Stroke rehabilitation; System architecture.
Citation: Kamkarhaghighi, M., Mirza-Babaei, P., El-Khatib, K. and Gerling, K.M. (2017), "Architecture guideline for game-based stroke rehabilitation", World Journal of Science, Technology and Sustainable Development, Vol. 14 No. 2/3, pp. 228-240. https://doi.org/10.1108/WJSTSD-06-2016-0039

WJSTSD V14 N2_3 2017 Kamkarhaghighi et al.pdf
WJSTSD V14 N2_3 2017 Kamkarhaghighi et al.pdf
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