WJSTSD · Vol 14, Nos 2/3 · 2017

Architecture guideline for game-based stroke rehabilitation, Mehran Kamkarhaghighi, Pejman Mirza-Babaei, Khalil El-Khatib and Kathrin Gerling

Mehran Kamkarhaghighi
University of Ontario Institute of Technology, Oshawa
Canada
Pejman Mirza-Babaei
University of Ontario Institute of Technology, Oshawa
Canada
Khalil El-Khatib
University of Ontario Institute of Technology, Oshawa
Canada
Kathrin M. Gerling
University of Lincoln, Lincoln
UK
Purpose

Strokes are the most common cause of long-term disability of adults in developed countries. Continuous participation in rehabilitation can alleviate some of the consequences, and support recovery of stroke patients. However, physical rehabilitation requires commitment to tedious exercise routines over lengthy periods of time, which often cause patients to dropout of this form of therapy. In this context, game-based stroke rehabilitation has the potential to address two important barriers: accessibility of rehabilitation, and patient motivation. The paper aims to discuss these issues.

Design/Methodology/Approach

This paper provides a review of design efforts in human-computer interaction (HCI) and gaming research to support stroke rehabilitation.

Findings

Based on extensive review, this paper highlights challenges and opportunities in this area, and discusses an architecture guideline for a game-based stroke rehabilitation system.

Original/Value of the Paper

This study was an original study.

Keywords
Video gamesHealth gamesHuman-computer interactionStroke rehabilitationSystem architecture
Citation

Kamkarhaghighi, M., Mirza-Babaei, P., El-Khatib, K. and Gerling, K.M. (2017), "Architecture guideline for game-based stroke rehabilitation", World Journal of Science, Technology and Sustainable Development, Vol. 14 No. 2/3, pp. 228-240. https://doi.org/10.1108/WJSTSD-06-2016-0039