I gamified my courses and I hate that…, Mikolaj Sobocinski
Mikolaj Sobocinski Gamedec – Game Studies and Design Kazimierz Wielki University in Bydgoszcz, Bydgoszcz Poland Email: mik.sobocinski@gmail.com DOI: 10.1108/WJSTSD-06-2016-0046 Purpose: Gamification seems to solve all our problems in education. Students become engaged and motivated – they learn so much more than in the traditional system. Conducting lessons becomes a pleasure, an adventure, a catharsis! While checking […]
Changing the game: a case for gamifying knowledge management, Agnessa Shpakova, Viktor Dörfler and Jill MacBryde
Agnessa Shpakova, Viktor Dörfler Department of Management Science University of Strathclyde, Glasgow UK Email: agnessa.shpakova@strath.ac.uk Jill MacBryde TYMS University of York, York UK DOI: 10.1108/WJSTSD-01-2017-0002 Purpose: This exploratory paper investigates gamification as a medium for knowledge workers to interact with each other. The purpose of this paper is to open the discussion around the sustaining impact that gamification might […]
A gamified approach for engaging teams in corporate innovation and entrepreneurship, Rui Patricio
Rui Patricio Universidade de Aveiro, Aveiro Portugal Email: rui.s.patricio@gmail.com DOI: 10.1108/WJSTSD-10-2016-0057 Purpose: The purpose of this paper is to explain the link between gamification and innovation and describes the use of a particular gamified method and tool, which helps teams get committed and engaged in idea development. The goal is to provide valuable insights on how […]
Project System: totalitarian utopia as a role-playing game, Lujza Kotryová
Lujza Kotryová Court of Moravia, Brno Czech Republic Email: lujza.kotryova@courtofmoravia.com DOI: 10.1108/WJSTSD-08-2016-0051 Purpose: The purpose of this paper is to determine how to educate people about complicated social topics or politics?; how to lead them to critical thinking?; and how to convey emotions or life experience they never lived through? Design/methodology/approach: Project System is a three-day […]
FUNIFICATION 2.0: Knowledge mobilization model for corporate and educational game-based learning, Carlos Jorge and Dr. Michael Sutton
Carlos Francisco Bitencourt Jorge Department of Management and Business Catholic Paulista College, Marília Brazil Dr. Michael J.D. Sutton FUNIFICATION LLC, Boise, Idaho USA Email: michaeljdsutton@gmail.com DOI: 10.1108/WJSTSD-11-2016-0060 Purpose: The purpose of this paper is to review the concepts of “fun and play” and propose a preliminary model that suggests potential benefits for quantitatively/qualitatively rating serious games and […]
The hero’s learning journey, Natalie Denmeade
Natalie Casandra Denmeade Department of Information Technology TAFE NSW, Wingham Australia Email: natalie@moojoo.com.au DOI: 10.1108/WJSTSD-06-2016-0042 Purpose: The purpose of this paper is to discuss how educators can harness the natural momentum of learning to create a dramatic and exciting hero’s learning journey. Given the importance of motivation, educators can borrow ideas from game designers by using […]
Serious game: Knoco’s Bird Island, making the point for KM, Stephanie Barnes and Nick Milton
Stephanie Barnes Missing Puzzle Piece Consulting, Berlin Germany Email: stephanie.barnes@missingpuzzlepiececonsulting.eu Nick Milton Knoco, Bath UK DOI: 10.1108/WJSTSD-06-2016-0043 Purpose: Knowledge management really does make a difference; it is not just an academic idea. There are lots of case studies and examples of knowledge management activities having a significant impact on the results of an organization, and some examples […]
Gamification, serious games, simulations, and immersive learning environments in knowledge management initiatives, Prof. Allam Ahmed and Dr. Michael Sutton
Prof. Allam Ahmed School of Business, Management and Economics University of Sussex, Brighton UK Email: allam@sussex.ac.uk Dr. Michael J.D. Sutton FUNIFICATION LLC, Boise, Idaho USA DOI: 10.1108/WJSTSD-02-2017-0005 Purpose: The purpose of this paper is to provide an in-depth and critical review of the literature and theories on knowledge, knowledge management (KM) as well as the concepts and […]
The role of UTAUT, DOI, perceived technology security and game elements in internet banking adoption, Dr. Samar Rahi and Mazuri Ghani
Dr. Samar Rahi Department of Marketing Universiti Sultan Zainal Abidin, Kuala Terengganu Malaysia Email: sr_adroit@yahoo.com Mazuri Abd. Ghani Universiti Sultan Zainal Abidin, Kuala Terengganu Malaysia DOI: 10.1108/WJSTSD-05-2018-0040 Purpose: The increasing innovation and urgent need of up-to-date and convenient information systems have gained high importance in financial sector. Several banks have deployed internet banking in order to […]